A cozy 3D myth puzzle

Mythmend

Spin the heap. Free the legend.

A mischievous magpie has stolen the relics of forgotten legends and piled them onto grey stone. Turn each glossy heap, send every relic home, and watch the colour come back.

In development · Web & Android · Working title

What it is

Every heap hides a legend.

A grey mist has settled over the old stories, and their legends are fading from memory. Each puzzle is a legend’s statue, buried under a heap of stolen relics: amphorae, lyres, masks, laurel wreaths, scrolls and shells.

Spin the heap to study it from every side, free the relics one by one, and send each of them home. Every relic you return paints colour back onto the stone, until the legend wakes and joins you on the Isle of Remembrance.

A portrait puzzle screen: a heap of red amphorae, blue lyres, gold masks, green wreaths and purple scrolls on a stone turntable, two colour carts on a track above, and a five-slot altar shelf below
Early in-engine render — work in progress. Interface not final.

How it plays

Spin. Tap. Wake.

Every heap is a small, tactile knot to untangle. There is no rush and no guesswork, just a satisfying click each time a relic goes home.

  1. Spin

    Swipe to turn the heap on its stone stage. Every angle shows you a new way in.

  2. Tap

    Tap a free relic, one with nothing resting on it, and it blinks into the cart of its colour. No matching cart yet? It waits on the altar shelf.

  3. Wake

    Each relic you send home paints colour back onto the stone. Clear the heap and the legend wakes.

The Daily Myth

One puzzle a day.
The same for everyone.

Every day brings one hand-picked Daily Myth. Everyone gets the exact same heap, so you can compare notes with friends, share your result without spoiling the solution, and see how they fare.

  • 01 A fresh myth every day
  • 02 Identical for every player
  • 03 A spoiler-free result to share

The Isle of Remembrance

Bring the colour home.

Every legend you wake returns to the Isle of Remembrance. Little by little, rain-grey streets, a silent lighthouse and a dry fountain flood back into whitewash, terracotta and sea blue.

The Isle of Remembrance before: storm-grey houses, bare hills and a dark lighthouse in the rain Storm-grey
The Isle of Remembrance after: whitewashed houses with terracotta roofs, green hills, a wooden horse statue and a turquoise sea Restored
Early in-engine renders — work in progress.

Meet the spirits

A lamp with a light. A bird with a habit.

Lychna, a round terracotta oil lamp with a friendly face, black glaze bands and a small warm flame at her nozzle

Your guide

Lychna

A cheerful terracotta oil-lamp spirit whose small, steady flame lights your way from heap to heap.

Pilfer, a black-and-white magpie with an iridescent blue-green tail and a gold anklet, eyeing a shell, a gold mask and a red amphora

The thief

Pilfer

A magpie spirit with an eye for anything shiny. He took the relics, and he is not sorry. Not yet, anyway.

Early in-engine renders — work in progress.

Relic families

Six families. Six colours. Six shapes.

Every relic belongs to a family, and every family has its own colour and its own silhouette, so one glance tells you where it belongs.

The six relic families lined up on a whitewashed ledge above the sea: a red amphora, a blue lyre, a gold mask, a green laurel wreath, a purple scroll and a white shell

Fair by design

Play at your
own pace.

Nothing random is ever sold

No loot boxes, no mystery packs, no paid chance of any kind.

No fail timers

No countdown clock on any puzzle. Take all the time you need to think.

The same puzzles for everyone

Every player gets the same hand-picked heaps. Nobody gets an easier one or a harder one.

Status

In development.

  • Web browsers
  • Android

Mythmend is in development, planned for web browsers and Android. Everything on this page comes from early in-engine renders and a work-in-progress prototype, so expect things to change as the game grows.

Press & playtesting

Want an early look?

For press and playtesting interest, write to us.

contact@cindertemper.com